Jamie Sher

SPACESCAN

 

 

SPACESCAN is the culmination of many skills learned through various projects, combining the disciplines of architecture, film, 3D modelling and design now within the context new 3D capturing technology.

 

James Sher comes from 8 years of architectural drafting and close to 10 years of 3D modelling specifically in building and construction. The move from drafting into 3D modelling paralleled with using real-time game engines such as Unreal Engine and Unity to produce animations, interactive desktop packages and VR applications in a variety of fields covers a large scope of clients providing them with exciting visual, training and marketing solutions.